18 lines
405 B
HLSL
18 lines
405 B
HLSL
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "/Engine/Private/Common.ush"
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Texture2D InputTexture;
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SamplerState InputSampler;
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// Shader to apply 1-x to the alpha channel
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void MainPS(
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noperspective float4 UVAndScreenPos : TEXCOORD0,
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out float4 OutColor : SV_Target0
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)
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{
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float2 UV = UVAndScreenPos.xy;
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OutColor = InputTexture.Sample(InputSampler, UV);
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OutColor.a = 1.f - OutColor.a;
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}
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