Files
UnrealEngine/Engine/Plugins/VirtualProduction/ClonerEffector/ClonerEffector.uplugin
2025-05-18 13:04:45 +08:00

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{
"FileVersion": 3,
"Version": 1,
"VersionName": "1.0",
"FriendlyName": "Cloners and Effectors",
"Description": "Niagara based cloner system with various layouts and effector affecting each clone instances",
"Category": "Virtual Production",
"CreatedBy": "Epic Games, Inc.",
"CreatedByURL": "https://epicgames.com",
"DocsURL": "",
"MarketplaceURL": "",
"CanContainContent": true,
"IsBetaVersion": true,
"IsExperimentalVersion": false,
"Installed": false,
"Modules": [
{
"Name": "ClonerEffector",
"Type": "Runtime",
"LoadingPhase": "Default"
},
{
"Name": "ClonerEffectorEditor",
"Type": "Editor",
"LoadingPhase": "Default"
},
{
"Name": "ClonerEffectorMeshBuilder",
"Type": "Runtime",
"LoadingPhase": "Default"
}
],
"Plugins": [
{
"Name": "GeometryScripting",
"Enabled": true
},
{
"Name": "MeshModelingToolsetExp",
"Enabled": true
},
{
"Name": "ProceduralMeshComponent",
"Enabled": true
},
{
"Name": "Niagara",
"Enabled": true
},
{
"Name": "NiagaraSimCaching",
"Enabled": true
}
]
}