Files
UnrealEngine/Engine/Plugins/VirtualProduction/CaptureData/Source/CaptureDataUtils/CaptureDataUtils.Build.cs
2025-05-18 13:04:45 +08:00

43 lines
878 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
using UnrealBuildTool.Rules;
public class CaptureDataUtils : ModuleRules
{
protected bool BuildForDevelopment
{
get
{
// Check if source is available
string SourceFilesPath = Path.Combine(ModuleDirectory, "Private");
return Directory.Exists(SourceFilesPath) &&
Directory.GetFiles(SourceFilesPath).Length > 0;
}
}
public CaptureDataUtils(ReadOnlyTargetRules Target) : base(Target)
{
bUsePrecompiled = !BuildForDevelopment;
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(new string[]
{
"Core",
"CoreUObject",
"Engine",
"ImgMedia",
});
if (Target.bBuildEditor == true)
{
PrivateDependencyModuleNames.AddRange(new string[]
{
"UnrealEd",
"EditorScriptingUtilities"
});
}
}
}