Files
UnrealEngine/Engine/Plugins/VirtualProduction/Avalanche/Source/AvalancheSequence/AvalancheSequence.Build.cs
2025-05-18 13:04:45 +08:00

43 lines
1.1 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class AvalancheSequence : ModuleRules
{
public AvalancheSequence(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(
new string[]
{
"AvalancheTag",
"AvalancheTransition",
"Core",
"CoreUObject",
"Engine",
"LevelSequence",
"MovieScene",
"MovieSceneTracks",
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"AvalancheCore",
"RemoteControl",
"RemoteControlLogic",
"StateTreeModule",
});
if (Target.Type == TargetRules.TargetType.Editor)
{
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Sequencer",
});
}
}
}