43 lines
1.1 KiB
C#
43 lines
1.1 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class AvalancheSequence : ModuleRules
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{
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public AvalancheSequence(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"AvalancheTag",
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"AvalancheTransition",
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"Core",
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"CoreUObject",
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"Engine",
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"LevelSequence",
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"MovieScene",
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"MovieSceneTracks",
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"AvalancheCore",
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"RemoteControl",
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"RemoteControlLogic",
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"StateTreeModule",
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});
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if (Target.Type == TargetRules.TargetType.Editor)
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{
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"Sequencer",
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});
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}
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}
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} |