Files
UnrealEngine/Engine/Plugins/VirtualProduction/Avalanche/Source/AvalancheOutliner/AvalancheOutliner.Build.cs
2025-05-18 13:04:45 +08:00

41 lines
737 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class AvalancheOutliner : ModuleRules
{
public AvalancheOutliner(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(
new string[]
{
"AvalancheCore",
"Core",
"CoreUObject",
"DeveloperSettings",
"Engine",
"Slate",
"SlateCore",
"UnrealEd",
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"AvalancheEditorCore",
"AvalancheSceneTree",
"BlueprintGraph",
"EditorWidgets",
"InputCore",
"Projects",
"ToolMenus",
"ToolWidgets",
"TypedElementRuntime",
}
);
}
}