82 lines
1.5 KiB
C#
82 lines
1.5 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using System.IO;
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using UnrealBuildTool;
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public class AvalancheMedia : ModuleRules
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{
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public AvalancheMedia(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
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DynamicallyLoadedModuleNames.AddRange(
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new string[] {
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"Messaging",
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});
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"Avalanche",
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"AvalancheSequence",
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"AvalancheTag",
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"AvalancheTransition",
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"Core",
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"CoreUObject",
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"DeveloperSettings",
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"Engine",
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"MediaIOCore",
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"RemoteControl",
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"RemoteControlLogic",
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"ApplicationCore",
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"AssetRegistry",
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"AvalancheRemoteControl",
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"HeadMountedDisplay",
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"Json",
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"JsonUtilities",
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"ImageCore",
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"InputCore",
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"Projects",
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"RHI",
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"RemoteControlCommon",
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"RenderCore",
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"Renderer",
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"Slate",
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"SlateCore",
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"StateTreeModule",
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"UMG",
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"Serialization",
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"XmlSerialization",
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"HTTPServer",
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}
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);
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PrivateIncludePathModuleNames.AddRange(
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new string[] {
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"Messaging",
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"MessagingCommon",
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});
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if (Target.Type == TargetRules.TargetType.Editor)
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{
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PrivateDependencyModuleNames.AddRange(new string[]
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{
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"UnrealEd",
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"GraphEditor",
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});
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}
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if ((Target.IsInPlatformGroup(UnrealPlatformGroup.Windows)))
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{
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// Uses DXGI to query GPU hardware and Monitor enumeration.
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PublicSystemLibraries.Add("DXGI.lib");
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}
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}
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}
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