Files
UnrealEngine/Engine/Plugins/VirtualProduction/Avalanche/Source/AvalancheMask/AvalancheMask.Build.cs
2025-05-18 13:04:45 +08:00

50 lines
1.1 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class AvalancheMask : ModuleRules
{
public AvalancheMask(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(
new string[] {
"AvalancheModifiers",
"AvalancheShapes",
"Core",
"CoreUObject",
"GeometryMask",
});
PrivateDependencyModuleNames.AddRange(
new string[] {
"ActorModifierCore",
"ActorModifier",
"AssetRegistry",
"Avalanche",
"AvalancheCore",
"AvalancheText",
"DeveloperSettings",
"DynamicMaterial",
"Engine",
"GeometryFramework",
"MediaPlate",
"Slate",
"SlateCore",
"Text3D",
});
if (Target.bBuildEditor == true)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"AssetTools",
"DynamicMaterialEditor",
"Projects",
"UnrealEd",
});
}
}
}