50 lines
1.1 KiB
C#
50 lines
1.1 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class AvalancheMask : ModuleRules
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{
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public AvalancheMask(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
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PublicDependencyModuleNames.AddRange(
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new string[] {
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"AvalancheModifiers",
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"AvalancheShapes",
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"Core",
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"CoreUObject",
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"GeometryMask",
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});
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"ActorModifierCore",
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"ActorModifier",
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"AssetRegistry",
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"Avalanche",
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"AvalancheCore",
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"AvalancheText",
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"DeveloperSettings",
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"DynamicMaterial",
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"Engine",
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"GeometryFramework",
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"MediaPlate",
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"Slate",
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"SlateCore",
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"Text3D",
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});
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if (Target.bBuildEditor == true)
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{
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"AssetTools",
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"DynamicMaterialEditor",
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"Projects",
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"UnrealEd",
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});
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}
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}
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}
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