46 lines
889 B
C#
46 lines
889 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class AvalancheInteractiveTools : ModuleRules
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{
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public AvalancheInteractiveTools(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"CoreUObject",
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"Engine",
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"Slate",
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"SlateCore"
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"Avalanche",
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"AvalancheInteractiveToolsRuntime",
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"AvalancheViewport",
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"AvalancheText",
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"DeveloperSettings",
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"EditorFramework",
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"EditorInteractiveToolsFramework",
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"InputCore",
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"InteractiveToolsFramework",
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"PlacementMode",
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"Projects",
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"ToolMenus",
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"TypedElementRuntime",
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"UnrealEd",
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"WidgetRegistration"
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}
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);
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ShortName = "AvIntTools";
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}
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}
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