Files
UnrealEngine/Engine/Plugins/VirtualProduction/Avalanche/Source/AvalancheCamera/AvalancheCamera.Build.cs
2025-05-18 13:04:45 +08:00

37 lines
892 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class AvalancheCamera : ModuleRules
{
public AvalancheCamera(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(
new string[]
{
"ActorModifierCore",
"AvalancheTransition",
"Core",
"StateTreeModule",
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"CoreUObject",
"Engine",
}
);
if (Target.Type == TargetRules.TargetType.Editor)
{
PrivateDependencyModuleNames.AddRange(new string[]
{
"SlateCore",
});
}
}
}