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UnrealEngine/Engine/Plugins/TraceUtilities/Source/EditorTraceUtilities/Private/EditorTraceUtilities.h
2025-05-18 13:04:45 +08:00

29 lines
824 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "IEditorTraceUtilitiesModule.h"
#include "Modules/ModuleManager.h"
DECLARE_LOG_CATEGORY_EXTERN(LogTraceUtilities, Log, All)
namespace UE::EditorTraceUtilities
{
class FEditorTraceUtilitiesModule : public IEditorTraceUtilitiesModule
{
public:
//~ Begin IEditorTraceUtilitiesModule Interface
virtual void StartupModule() override;
virtual void ShutdownModule() override;
virtual const FStatusBarTraceSettings& GetTraceSettings() const override;
//~ End IEditorTraceUtilitiesModule Interface
static const FString& GetTraceUtilitiesIni() { return EditorTraceUtilitiesIni; }
private:
FDelegateHandle RegisterStartupCallbackHandle;
static FString EditorTraceUtilitiesIni;
};
} // namespace UE::EditorTraceUtilities