Files
UnrealEngine/Engine/Plugins/TextureGraph/Source/ThirdParty/Continuable.Build.cs
2025-05-18 13:04:45 +08:00

15 lines
360 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class Continuable : ModuleRules
{
public Continuable(ReadOnlyTargetRules Target) : base(Target)
{
Type = ModuleType.External;
string incDir = Path.Combine(ModuleDirectory, "inc");
PublicSystemIncludePaths.Add(Path.Combine(incDir, "continuable"));
}
}