38 lines
728 B
C#
38 lines
728 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
using UnrealBuildTool;
|
|
|
|
public class TextureGraphInsight : ModuleRules
|
|
{
|
|
public TextureGraphInsight(ReadOnlyTargetRules Target) : base(Target)
|
|
{
|
|
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
|
|
bUseRTTI = true;
|
|
bEnableExceptions = true;
|
|
bDisableAutoRTFMInstrumentation = true;
|
|
|
|
PublicDependencyModuleNames.AddRange(new string[] {
|
|
"Core",
|
|
"CoreUObject",
|
|
"Engine",
|
|
"InputCore",
|
|
"RenderCore",
|
|
"RHI"
|
|
});
|
|
|
|
PrivateDependencyModuleNames.AddRange(new string[]
|
|
{
|
|
"Slate",
|
|
"SlateCore",
|
|
"UMG"
|
|
});
|
|
|
|
PrivateDependencyModuleNames.AddRange(new string[]
|
|
{
|
|
"TextureGraphEngine",
|
|
"FreeImage",
|
|
"Function2",
|
|
"Continuable",
|
|
});
|
|
}
|
|
}
|