48 lines
1.3 KiB
C++
48 lines
1.3 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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//#include "SlateBasics.h"
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#include "Model/TextureGraphInsightSession.h"
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#include <Widgets/Views/STreeView.h>
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class STextureGraphInsightActionViewRow; /// Declare the concrete type of widget used for the raws of the view. Defined in the cpp file
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class TEXTUREGRAPHINSIGHT_API STextureGraphInsightActionView : public SCompoundWidget
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{
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public:
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SLATE_BEGIN_ARGS(STextureGraphInsightActionView) {}
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SLATE_END_ARGS()
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void Construct(const FArguments& Args);
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// Item Types
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class FItemData;
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using FItem = TSharedPtr<FItemData>;
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using FItemArray = TArray< FItem >;
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class FItemData
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{
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public:
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FItemData(RecordID rid) : _recordID(rid) {}
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TSharedPtr < STextureGraphInsightActionViewRow > _widget;
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RecordID _recordID;
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FItemArray _children;
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};
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using SItemTableView = STreeView< FItem >;
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// Standard delegates for the view
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TSharedRef<ITableRow> OnGenerateRowForView(FItem item, const TSharedRef<STableViewBase>& OwnerTable);
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FORCEINLINE void OnGetChildrenForView(FItem item, FItemArray& children) { children = item->_children; };
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void OnClickItemForView(FItem item);
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void OnDoubleClickItemForView(FItem item);
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/// The list of root items
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FItemArray _rootItems;
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// The TreeView widget
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TSharedPtr<SItemTableView> _tableView;
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void OnActionNew(RecordID rid);
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void OnEngineReset(int);
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};
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