202 lines
5.7 KiB
C++
202 lines
5.7 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "View/STextureGraphInsightActionView.h"
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#include "TextureGraphInsight.h"
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#include "Model/TextureGraphInsightSession.h"
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class STextureGraphInsightActionViewRow : public SMultiColumnTableRow<STextureGraphInsightActionView::FItem>
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{
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public:
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using FItem = STextureGraphInsightActionView::FItem;
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SLATE_BEGIN_ARGS(STextureGraphInsightActionViewRow) {}
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SLATE_ARGUMENT(FItem, Item)
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SLATE_END_ARGS()
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public:
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enum Column {
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Main = 0,
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Name,
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NUM_COLUMNS,
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};
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using ColumnInfo = std::pair<FName, float>;
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static ColumnInfo s_columnNames[NUM_COLUMNS];
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static Column NameToColumn(const FName& name) {
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for (int i = 0; i < NUM_COLUMNS; ++i)
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{
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if (name == s_columnNames[i].first)
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return Column(i);
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}
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return NUM_COLUMNS;
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}
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void Construct(const FArguments& InArgs, const TSharedRef<STableViewBase>& InOwnerTableView)
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{
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_recordID = InArgs._Item->_recordID;
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SMultiColumnTableRow<FItem >::Construct(FSuperRowType::FArguments(), InOwnerTableView);
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}
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virtual TSharedRef<SWidget> GenerateWidgetForColumn(const FName& columnName) override
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{
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if (_recordID.IsValid()) {
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Column column = NameToColumn(columnName);
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if (column == Main) {
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// Rows in a TreeView need an expander button and some indentation
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return SNew(SHorizontalBox)
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+ SHorizontalBox::Slot()
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.AutoWidth()
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.HAlign(HAlign_Right)
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.VAlign(VAlign_Fill)
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[
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SNew(SExpanderArrow, SharedThis(this))
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.StyleSet(ExpanderStyleSet)
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]
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+ SHorizontalBox::Slot()
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.FillWidth(1)
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.Padding(FMargin(4.0f, 0.0f))
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.VAlign(VAlign_Center)
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[
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SAssignNew(_textBoxes[column], STextBlock)
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.Text(GetTextForColumn(column))
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];
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} else {
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return SNew(SBox)
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.Padding(FMargin(4.0f, 0.0f))
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.VAlign(VAlign_Center)
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[
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SAssignNew(_textBoxes[column], STextBlock)
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.Text(GetTextForColumn(column))
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.OnDoubleClicked(this, &STextureGraphInsightActionViewRow::OnDoubleClickedResultColumn)
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];
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}
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}
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// default to null widget if property cannot be found
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return SNullWidget::NullWidget;
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}
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FText GetTextForColumn(Column column) const
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{
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const auto& ar = TextureGraphInsight::Instance()->GetSession()->GetRecord().GetAction(_recordID);
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FString s;
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switch (column)
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{
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case Main:
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s = FString::FromInt(_recordID.Action()) + " " + ar.Name;
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break;
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case Name:
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if (ar.SubActions.empty())
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s = ar.Meta;
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break;
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}
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return FText::FromString(s);
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}
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void Refresh()
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{
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_textBoxes[Main]->SetText(GetTextForColumn(Main));
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_textBoxes[Name]->SetText(GetTextForColumn(Name));
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}
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FReply OnDoubleClickedResultColumn(/** The geometry of the widget*/
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const FGeometry&,
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/** The Mouse Event that we are processing */
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const FPointerEvent&)
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{
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return FReply::Handled();
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}
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protected:
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RecordID _recordID;
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TSharedPtr<STextBlock> _textBoxes[NUM_COLUMNS];
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};
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STextureGraphInsightActionViewRow::ColumnInfo STextureGraphInsightActionViewRow::s_columnNames[] = {
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{ FName(TEXT("Action")), 0.1}, // main
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{ FName(TEXT("Name")), 0.3},
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};
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void STextureGraphInsightActionView::Construct(const FArguments& Args)
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{
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TSharedPtr<SHeaderRow> headerRow = SNew(SHeaderRow);
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for (int i = 0; i < STextureGraphInsightActionViewRow::NUM_COLUMNS; i++)
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{
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headerRow->AddColumn(
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SHeaderRow::Column(STextureGraphInsightActionViewRow::s_columnNames[i].first)
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.DefaultLabel(FText::FromString(STextureGraphInsightActionViewRow::s_columnNames[i].first.ToString()))
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.FillWidth(STextureGraphInsightActionViewRow::s_columnNames[i].second)
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);
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}
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ChildSlot
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[
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SAssignNew(_tableView, SItemTableView)
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.TreeItemsSource(&_rootItems)
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.OnGenerateRow(this, &STextureGraphInsightActionView::OnGenerateRowForView)
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.OnGetChildren(this, &STextureGraphInsightActionView::OnGetChildrenForView)
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.OnMouseButtonDoubleClick(this, &STextureGraphInsightActionView::OnDoubleClickItemForView)
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.OnMouseButtonClick(this, &STextureGraphInsightActionView::OnClickItemForView)
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.HeaderRow(headerRow)
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];
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// install the observer notifications
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auto sr = StaticCastSharedRef<STextureGraphInsightActionView>(this->AsShared());
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TextureGraphInsight::Instance()->GetSession()->OnEngineReset().AddSP(sr, &STextureGraphInsightActionView::OnEngineReset);
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}
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TSharedRef<ITableRow> STextureGraphInsightActionView::OnGenerateRowForView(FItem item, const TSharedRef<STableViewBase>& OwnerTable)
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{
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return SAssignNew(item->_widget, STextureGraphInsightActionViewRow, OwnerTable).Item(item);
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}
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void STextureGraphInsightActionView::OnClickItemForView(FItem item)
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{
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// Item clicked, let's send it to the inspector
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auto record = item->_recordID;
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//TextureGraphInsight::Instance()->Session()->SendToInspector(record);
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}
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void STextureGraphInsightActionView::OnDoubleClickItemForView(FItem item)
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{
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// Item double clicked, let's send it to the inspector
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auto record = item->_recordID;
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//TextureGraphInsight::Instance()->Session()->SendToInspector(record);
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}
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void STextureGraphInsightActionView::OnActionNew(RecordID rid)
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{
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// Fetch the actual data from the record and add job's items
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const auto& ar = TextureGraphInsight::Instance()->GetSession()->GetRecord().GetAction(rid);
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// Do not worry about actions with parent, we will get notified for the actual parent and
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// will populate the sub ations consequently
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if (ar.ParentAction.IsValid())
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return;
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FItem item = MakeShareable(new FItemData(rid));
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for (const auto& sa : ar.SubActions)
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{
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item->_children.Add(MakeShareable(new FItemData(sa)));
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}
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_rootItems.Add(item);
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if (item->_children.Num())
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_tableView->SetItemExpansion(item, true);
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_tableView->RequestTreeRefresh();
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}
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void STextureGraphInsightActionView::OnEngineReset(int id)
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{
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_rootItems.Empty();
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_tableView->RequestTreeRefresh();
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}
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