Files
UnrealEngine/Engine/Plugins/TextureGraph/Source/TextureGraphEngine/Profiling/StatGroup.h
2025-05-18 13:04:45 +08:00

17 lines
500 B
C

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Stats/Stats.h"
DECLARE_STATS_GROUP(TEXT("TextureGraphEngine"), STATGROUP_TextureGraphEngine, STATCAT_Advanced)
//To be Used in CPP
//Every CPP can have more than one Cycle stat declared
//DECLARE_CYCLE_STAT(TEXT("Mix_Update"), STAT_Mix_Update, STATGROUP_TextureGraphEngine);
//Args = DisplayName,GroupName,Category
//To be used in method
//SCOPE_CYCLE_COUNTER(STAT_Mix_Update);
//Args = GroupName