16 lines
411 B
C
16 lines
411 B
C
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "ShaderParameterMacros.h"
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BEGIN_SHADER_PARAMETER_STRUCT(FTileInfo, )
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SHADER_PARAMETER(float, TileX)
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SHADER_PARAMETER(float, TileCountX)
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SHADER_PARAMETER(float, TileWidth)
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SHADER_PARAMETER(float, TileY)
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SHADER_PARAMETER(float, TileCountY)
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SHADER_PARAMETER(float, TileHeight)
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END_SHADER_PARAMETER_STRUCT()
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