Files
UnrealEngine/Engine/Plugins/TextureGraph/Source/TextureGraphEngine/FxMat/RenderMaterial_BP_NoTile.h
2025-05-18 13:04:45 +08:00

33 lines
1.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "RenderMaterial_BP.h"
/**
*
*/
class TEXTUREGRAPHENGINE_API RenderMaterial_BP_NoTile : public RenderMaterial_BP
{
public:
RenderMaterial_BP_NoTile(FString InName, UMaterialInterface* InMaterial) : RenderMaterial_BP(InName, InMaterial) {}
virtual bool CanHandleTiles() const override { return false; };
};
typedef std::shared_ptr<RenderMaterial_BP_NoTile> RenderMaterial_BP_NoTilePtr;
class TEXTUREGRAPHENGINE_API RenderMaterial_BP_TileArgs : public RenderMaterial_BP
{
private:
FName MemberName = "TileInfo";
public:
RenderMaterial_BP_TileArgs(FString InName, UMaterialInterface* InMaterial) : RenderMaterial_BP(InName, InMaterial) {}
void AddTileArgs(TransformArgs& Args);
virtual AsyncPrepareResult PrepareResources(const TransformArgs& Args) override;
virtual bool CanHandleTiles() const override { return true; };
virtual std::shared_ptr<BlobTransform> DuplicateInstance(FString NewName) override;
};
typedef std::shared_ptr<RenderMaterial_BP_TileArgs> RenderMaterial_BP_TileArgsPtr;