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UnrealEngine/Engine/Plugins/TextureGraph/Source/TextureGraphEngine/Device/MemCM/Device_MemCM.h
2025-05-18 13:04:45 +08:00

21 lines
592 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Device/Mem/Device_Mem.h"
class TEXTUREGRAPHENGINE_API Device_MemCM : public Device_Mem
{
public:
Device_MemCM();
virtual ~Device_MemCM() override;
virtual FString Name() const override { return "Device_MemCM"; }
virtual void Update(float Delta) override;
//////////////////////////////////////////////////////////////////////////
/// Static functions
//////////////////////////////////////////////////////////////////////////
static Device_MemCM* Get();
};