26 lines
761 B
C++
26 lines
761 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
#pragma once
|
|
#if WITH_EDITOR
|
|
#include "CoreMinimal.h"
|
|
#include "RenderMesh_Editor.h"
|
|
|
|
struct CoreMesh;
|
|
|
|
class TEXTUREGRAPHENGINE_API RenderMesh_EditorScene: public RenderMesh_Editor
|
|
{
|
|
private:
|
|
AActor* MeshActor; /// Actor that this rendermesh is associated to
|
|
|
|
public:
|
|
RenderMesh_EditorScene();
|
|
RenderMesh_EditorScene(AActor* actor);
|
|
RenderMesh_EditorScene(RenderMesh* parent, TArray<MeshInfoPtr> meshes, MaterialInfoPtr matInfo);
|
|
|
|
AsyncActionResultPtr Load();
|
|
void PrepareForRendering(UWorld* world, FVector scale) override;
|
|
void RemoveActors() override;
|
|
|
|
};
|
|
|
|
typedef std::shared_ptr<RenderMesh_EditorScene> RenderMesh_EditorScenePtr;
|
|
#endif |