27 lines
693 B
HLSL
27 lines
693 B
HLSL
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "/Engine/Public/Platform.ush"
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#include "/Plugin/TextureGraph/TileInfo.ush"
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Texture2D SourceTexture;
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RWTexture2D<float4> Result;
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#ifndef THREADGROUPSIZE_X
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#define THREADGROUPSIZE_X 4
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#define THREADGROUPSIZE_Y 4
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#define THREADGROUPSIZE_Z 1
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#endif
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[numthreads(THREADGROUPSIZE_X, THREADGROUPSIZE_Y, THREADGROUPSIZE_Z)]
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void CSH_SplitToTiles(uint3 ThreadId : SV_DispatchThreadID)
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{
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uint2 pos = ThreadId.xy;
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uint2 fullResPos = uint2(pos.x + (TileInfo_TileWidth * TileInfo_TileX),
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pos.y + (TileInfo_TileHeight * TileInfo_TileY));
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float4 r = SourceTexture.Load(uint3(fullResPos, 0));
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Result[ThreadId.xy] = r;
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}
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