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UnrealEngine/Engine/Plugins/TextureGraph/Shaders/Mask/Blend/MaskBlend_Multiply.usf
2025-05-18 13:04:45 +08:00

21 lines
521 B
HLSL

// Copyright Epic Games, Inc. All Rights Reserved.
#include "/Engine/Public/Platform.ush"
#include "/Plugin/TextureGraph/SamplerStates.ush"
float MaskFactor0;
Texture2D Mask0;
float MaskFactor1;
Texture2D Mask1;
//float InvRange;
float4 FSH_MaskBlend_Multiply(in float2 uv : TEXCOORD0) : SV_Target0
{
float m0 = MaskFactor0 * Mask0.Sample(SamplerStates_Linear_Clamp, uv).r;
float m1 = MaskFactor1 * Mask1.Sample(SamplerStates_Linear_Clamp, uv).r;
float m = saturate(m0 * m1);
return float4(m, m, m, 1);
}