24 lines
592 B
HLSL
24 lines
592 B
HLSL
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "/Engine/Public/Platform.ush"
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#include "/Plugin/TextureGraph/SamplerStates.ush"
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Texture2D Input1;
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Texture2D Input2;
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float4 FSH_Min(float2 uv : TEXCOORD0) : SV_Target0
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{
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float4 Value1 = Input1.Sample(SamplerStates_NoBorder, uv);
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float4 Value2 = Input2.Sample(SamplerStates_NoBorder, uv);
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return min(Value1, Value2);
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}
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float4 FSH_Max(float2 uv : TEXCOORD0) : SV_Target0
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{
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float4 Value1 = Input1.Sample(SamplerStates_NoBorder, uv);
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float4 Value2 = Input2.Sample(SamplerStates_NoBorder, uv);
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return max(Value1, Value2);
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}
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