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UnrealEngine/Engine/Plugins/TextureGraph/Shaders/Expressions/Expression_MinMax.usf
2025-05-18 13:04:45 +08:00

24 lines
592 B
HLSL

// Copyright Epic Games, Inc. All Rights Reserved.
#include "/Engine/Public/Platform.ush"
#include "/Plugin/TextureGraph/SamplerStates.ush"
Texture2D Input1;
Texture2D Input2;
float4 FSH_Min(float2 uv : TEXCOORD0) : SV_Target0
{
float4 Value1 = Input1.Sample(SamplerStates_NoBorder, uv);
float4 Value2 = Input2.Sample(SamplerStates_NoBorder, uv);
return min(Value1, Value2);
}
float4 FSH_Max(float2 uv : TEXCOORD0) : SV_Target0
{
float4 Value1 = Input1.Sample(SamplerStates_NoBorder, uv);
float4 Value2 = Input2.Sample(SamplerStates_NoBorder, uv);
return max(Value1, Value2);
}