26 lines
808 B
HLSL
26 lines
808 B
HLSL
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "/Engine/Public/Platform.ush"
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#include "/Plugin/TextureGraph/SamplerStates.ush"
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Texture2D SourceTexture;
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Texture2D MinValue;
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Texture2D MaxValue;
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float4 FSH_Clamp(float2 uv : TEXCOORD0) : SV_Target0
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{
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float4 Color = SourceTexture.Sample(SamplerStates_NoBorder, uv);
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float4 MinColor = MinValue.Sample(SamplerStates_NoBorder, uv);
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float4 MaxColor = MaxValue.Sample(SamplerStates_NoBorder, uv);
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return clamp(Color, MinColor, MaxColor);
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}
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float4 FSH_SmoothStep(float2 uv : TEXCOORD0) : SV_Target0
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{
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float4 Color = SourceTexture.Sample(SamplerStates_NoBorder, uv);
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float4 MinColor = MinValue.Sample(SamplerStates_NoBorder, uv);
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float4 MaxColor = MaxValue.Sample(SamplerStates_NoBorder, uv);
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return smoothstep(MinColor, MaxColor, Color);
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}
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