Files
UnrealEngine/Engine/Plugins/Tests/RHITests/Shaders/Private/TestGraphicsUAV.usf
2025-05-18 13:04:45 +08:00

41 lines
1.0 KiB
HLSL

// Copyright Epic Games, Inc. All Rights Reserved.
#include "/Engine/Private/Common.ush"
// NOTE: using a structured buffer here as workaround for UE-212251
RWStructuredBuffer<uint> RWPixelShaderOutput;
RWStructuredBuffer<uint> RWVertexShaderOutput;
void TestGraphicsUAVWriteMainVS(
in float4 VertexPosition : ATTRIBUTE0,
in uint VertexID : SV_VertexID,
in uint InstanceID : SV_InstanceID,
out uint OutInstanceID : Texcoord0,
out float4 OutPosition : SV_Position
)
{
RWVertexShaderOutput[VertexID] = VertexID;
OutPosition = VertexPosition;
OutInstanceID = InstanceID;
}
void TestGraphicsUAVTrivialMainVS(
in float4 VertexPosition : ATTRIBUTE0,
in uint InstanceID : SV_InstanceID,
out uint OutInstanceID : Texcoord0,
out float4 OutPosition : SV_Position
)
{
OutPosition = VertexPosition;
OutInstanceID = InstanceID;
}
void TestGraphicsUAVWriteMainPS(
in nointerpolation uint InstanceID : Texcoord0,
out float4 OutColor : SV_Target0
)
{
RWPixelShaderOutput[InstanceID] = InstanceID;
OutColor = float4(1,1,1,1);
}