Files
UnrealEngine/Engine/Plugins/Tests/FunctionalTestingEditor/Source/Private/GroundTruthDataFactory.cpp
2025-05-18 13:04:45 +08:00

38 lines
1.0 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "GroundTruthDataFactory.h"
#include "GroundTruthData.h"
#include "AssetTypeCategories.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(GroundTruthDataFactory)
#define LOCTEXT_NAMESPACE "UGroundTruthDataFactory"
UGroundTruthDataFactory::UGroundTruthDataFactory(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
bCreateNew = true;
bEditAfterNew = false;
bEditorImport = false;
SupportedClass = UGroundTruthData::StaticClass();
}
UObject* UGroundTruthDataFactory::FactoryCreateNew(UClass* Class, UObject* InParent, FName InName, EObjectFlags InFlags, UObject* Context, FFeedbackContext* Warn)
{
UGroundTruthData* GroundTruthData = NewObject<UGroundTruthData>(InParent, SupportedClass, InName, InFlags | RF_Transactional);
return GroundTruthData;
}
uint32 UGroundTruthDataFactory::GetMenuCategories() const
{
return EAssetTypeCategories::Misc;
}
FText UGroundTruthDataFactory::GetDisplayName() const
{
return LOCTEXT("MenuEntry", "Ground Truth Data");
}
#undef LOCTEXT_NAMESPACE