50 lines
2.4 KiB
XML
50 lines
2.4 KiB
XML
<Project Sdk="Microsoft.NET.Sdk">
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<Import Project="ScriptGeneratorUbtPlugin.ubtplugin.csproj.props" Condition="Exists('ScriptGeneratorUbtPlugin.ubtplugin.csproj.props')" />
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<Import Project="$(EngineDir)\Source\Programs\Shared\UnrealEngine.csproj.props" />
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<PropertyGroup>
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<TargetFramework>net8.0</TargetFramework>
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<Configuration Condition=" '$(Configuration)' == '' ">Development</Configuration>
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<OutputType>Library</OutputType>
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<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
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<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
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<GenerateTargetFrameworkAttribute>false</GenerateTargetFrameworkAttribute>
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<Configurations>Debug;Release;Development</Configurations>
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<RootNamespace>ScriptGeneratorUbtPlugin</RootNamespace>
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<AssemblyName>ScriptGeneratorUbtPlugin</AssemblyName>
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<OutputPath>..\..\..\..\Binaries\DotNET\UnrealBuildTool\Plugins\ScriptGeneratorUbtPlugin\</OutputPath>
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<TreatWarningsAsErrors>true</TreatWarningsAsErrors>
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<DebugType>pdbonly</DebugType>
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<Nullable>enable</Nullable>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Development|AnyCPU' ">
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<DefineConstants>$(DefineConstants);TRACE</DefineConstants>
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<Optimize>true</Optimize>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DefineConstants>$(DefineConstants);TRACE</DefineConstants>
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<Optimize>true</Optimize>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DefineConstants>$(DefineConstants);DEBUG;TRACE</DefineConstants>
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="Microsoft.CSharp" Version="4.7.0" />
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</ItemGroup>
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<ItemGroup>
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<Reference Include="EpicGames.Build">
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<HintPath>$(EngineDir)\Binaries\DotNET\UnrealBuildTool\EpicGames.Build.dll</HintPath>
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</Reference>
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<Reference Include="EpicGames.Core">
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<HintPath>$(EngineDir)\Binaries\DotNET\UnrealBuildTool\EpicGames.Core.dll</HintPath>
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</Reference>
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<Reference Include="EpicGames.UHT">
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<HintPath>$(EngineDir)\Binaries\DotNET\UnrealBuildTool\EpicGames.UHT.dll</HintPath>
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</Reference>
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<Reference Include="UnrealBuildTool">
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<HintPath>$(EngineDir)\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll</HintPath>
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</Reference>
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</ItemGroup>
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</Project> |