Files
UnrealEngine/Engine/Plugins/ScriptPlugin/Source/ScriptGeneratorUbtPlugin/ScriptGenerator.cs
2025-05-18 13:04:45 +08:00

40 lines
936 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using EpicGames.UHT.Tables;
using EpicGames.UHT.Utils;
namespace ScriptGeneratorUbtPlugin
{
[UnrealHeaderTool]
class ScriptGenerator
{
[UhtExporter(Name = "ScriptPlugin", Description = "Generic Script Plugin Generator", Options = UhtExporterOptions.Default, ModuleName="ScriptPlugin")]
private static void ScriptGeneratorExporter(IUhtExportFactory Factory)
{
// Make sure this plugin should be run
if (!Factory.Session.IsPluginEnabled("ScriptPlugin", false))
{
return;
}
// Based on the WITH_LUA setting, run the proper exporter.
if (Factory.PluginModule != null)
{
int Value;
if (Factory.PluginModule.TryGetDefine("WITH_LUA", out Value))
{
if (Value == 0)
{
new GenericScriptCodeGenerator(Factory).Generate();
}
else
{
new LuaScriptCodeGenerator(Factory).Generate();
}
}
}
}
}
}