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UnrealEngine/Engine/Plugins/ScriptPlugin/Source/ScriptEditorPlugin/Private/ScriptBlueprintEditor.h
2025-05-18 13:04:45 +08:00

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964 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Editor/Kismet/Public/BlueprintEditor.h"
/**
* Script blueprint editor (extends Blueprint editor)
*/
class FScriptBlueprintEditor : public FBlueprintEditor
{
public:
FScriptBlueprintEditor();
virtual ~FScriptBlueprintEditor();
/** Initializes script editor */
void InitScriptBlueprintEditor(const EToolkitMode::Type Mode, const TSharedPtr< IToolkitHost >& InitToolkitHost, const TArray<UBlueprint*>& InBlueprints, bool bShouldOpenInDefaultsMode);
/** Work around for the fact there's no other way to prevent Components Mode and Graph Mode from being entered/created */
virtual void AddApplicationMode(FName ModeName, TSharedRef<FApplicationMode> Mode) override;
/** @return The Script blueprint currently being edited in this editor */
class UScriptBlueprint* GetScriptBlueprintObj() const;
virtual UBlueprint* GetBlueprintObj() const override;
};