44 lines
1.6 KiB
C#
44 lines
1.6 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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using System.IO;
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public class ScalableMPCDI : ModuleRules
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{
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public ScalableMPCDI(ReadOnlyTargetRules Target) : base(Target)
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{
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Type = ModuleType.External;
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if(Target.Platform == UnrealTargetPlatform.Win64 || Target.Platform == UnrealTargetPlatform.Linux)
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{
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// This is necessary for proper import of MPCDI symbols
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PublicDefinitions.Add("MPCDI_STATIC");
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string IncludePath = Path.Combine(ModuleDirectory, "include");
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// Add MPCDI include paths
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PublicIncludePaths.Add(IncludePath);
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PublicIncludePaths.Add(Path.Combine(IncludePath, "Base"));
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PublicIncludePaths.Add(Path.Combine(IncludePath, "Container"));
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PublicIncludePaths.Add(Path.Combine(IncludePath, "Creators"));
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PublicIncludePaths.Add(Path.Combine(IncludePath, "IO"));
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PublicIncludePaths.Add(Path.Combine(IncludePath, "Utils"));
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// MPCDI library depends on these
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AddEngineThirdPartyPrivateStaticDependencies(Target, "TinyXML2");
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AddEngineThirdPartyPrivateStaticDependencies(Target, "UElibPNG");
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AddEngineThirdPartyPrivateStaticDependencies(Target, "zlib");
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// Pick a proper binary
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if (Target.Platform == UnrealTargetPlatform.Win64)
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{
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PublicAdditionalLibraries.Add(Path.Combine(ModuleDirectory, "lib", "Win64", Target.Architecture.WindowsLibDir, "Release", "mpcdi.lib"));
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}
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else if (Target.Platform == UnrealTargetPlatform.Linux && Target.Architecture == UnrealArch.X64)
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{
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PublicAdditionalLibraries.Add(Path.Combine(ModuleDirectory, "lib", "Linux", Target.Architecture.LinuxName, "Release", "libmpcdi.a"));
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}
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}
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}
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}
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