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UnrealEngine/Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterShaders/Private/Shaders/DisplayClusterShadersMedia.h
2025-05-18 13:04:45 +08:00

24 lines
587 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
class FRDGBuilder;
struct FDisplayClusterShaderParameters_MediaPQ;
/**
* API for media shaders
*/
class FDisplayClusterShadersMedia
{
public:
/** Adds Linear-To-PQ encoding pass (API wrapper) */
static void AddLinearToPQPass(FRDGBuilder& GraphBuilder, const FDisplayClusterShaderParameters_MediaPQ& Parameters);
/** Adds PQ-To-Linear decoding pass (API wrapper) */
static void AddPQToLinearPass(FRDGBuilder& GraphBuilder, const FDisplayClusterShaderParameters_MediaPQ& Parameters);
};