33 lines
2.5 KiB
C++
33 lines
2.5 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#pragma once
|
|
|
|
#include "IDisplayClusterShaders.h"
|
|
|
|
class FDisplayClusterShadersModule
|
|
: public IDisplayClusterShaders
|
|
{
|
|
public:
|
|
//////////////////////////////////////////////////////////////////////////////////////////////
|
|
// IModuleInterface
|
|
//////////////////////////////////////////////////////////////////////////////////////////////
|
|
virtual void StartupModule() override;
|
|
virtual void ShutdownModule() override;
|
|
|
|
public:
|
|
//~Begin IDisplayClusterShaders
|
|
virtual bool RenderWarpBlend_MPCDI(FRHICommandListImmediate& RHICmdList, const FDisplayClusterShaderParameters_WarpBlend& InWarpBlendParameters) const override;
|
|
virtual bool RenderWarpBlend_ICVFX(FRHICommandListImmediate& RHICmdList, const FDisplayClusterShaderParameters_WarpBlend& InWarpBlendParameters, const FDisplayClusterShaderParameters_ICVFX& InICVFXParameters) const override;
|
|
virtual bool RenderPreprocess_UVLightCards(FRHICommandListImmediate& RHICmdList, FSceneInterface* InScene, FRenderTarget* InRenderTarget, float ProjectionPlaneSize, bool bRenderFinalColor) const override { return false; }
|
|
virtual bool RenderPreprocess_UVLightCards(FRHICommandListImmediate& RHICmdList, FSceneInterface* InScene, FRenderTarget* InRenderTarget, const FDisplayClusterShaderParameters_UVLightCards& InParameters) const override;
|
|
virtual bool RenderPostprocess_OutputRemap(FRHICommandListImmediate& RHICmdList, FRHITexture* InSourceTexture, FRHITexture* InRenderTargetableDestTexture, const IDisplayClusterRender_MeshComponentProxy& MeshProxy) const override;
|
|
virtual bool RenderPostprocess_Blur(FRHICommandListImmediate& RHICmdList, FRHITexture* InSourceTexture, FRHITexture* InRenderTargetableDestTexture, const FDisplayClusterShaderParameters_PostprocessBlur& InSettings) const override;
|
|
virtual bool GenerateMips(FRHICommandListImmediate& RHICmdList, FRHITexture* InOutMipsTexture, const FDisplayClusterShaderParameters_GenerateMips& InSettings) const override;
|
|
virtual void AddLinearToPQPass(FRDGBuilder& GraphBuilder, const FDisplayClusterShaderParameters_MediaPQ& Parameters) const override;
|
|
virtual void AddPQToLinearPass(FRDGBuilder& GraphBuilder, const FDisplayClusterShaderParameters_MediaPQ& Parameters) const override;
|
|
|
|
virtual TSharedRef<IDisplayClusterShadersTextureUtils> CreateTextureUtils_RenderThread(FRHICommandListImmediate& RHICmdList) const override;
|
|
virtual TSharedRef<IDisplayClusterShadersTextureUtils> CreateTextureUtils_RenderThread(FRDGBuilder& GraphBuilder) const override;
|
|
//~~End IDisplayClusterShaders
|
|
};
|