Files
UnrealEngine/Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterMultiUser/Private/DisplayClusterMultiUserManager.h
2025-05-18 13:04:45 +08:00

24 lines
621 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "ConcertTransactionEvents.h"
#include "IConcertClientTransactionBridge.h"
struct FConcertTransactionFilterArgs;
/**
* Manager for handling multi user transactions in nDisplay.
*/
class FDisplayClusterMultiUserManager
{
public:
FDisplayClusterMultiUserManager();
virtual ~FDisplayClusterMultiUserManager();
private:
void OnApplyRemoteTransaction(ETransactionNotification Notification, const bool bIsSnapshot);
ETransactionFilterResult ShouldObjectBeTransacted(const FConcertTransactionFilterArgs& FilterArgs);
};