24 lines
621 B
C++
24 lines
621 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "ConcertTransactionEvents.h"
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#include "IConcertClientTransactionBridge.h"
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struct FConcertTransactionFilterArgs;
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/**
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* Manager for handling multi user transactions in nDisplay.
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*/
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class FDisplayClusterMultiUserManager
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{
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public:
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FDisplayClusterMultiUserManager();
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virtual ~FDisplayClusterMultiUserManager();
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private:
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void OnApplyRemoteTransaction(ETransactionNotification Notification, const bool bIsSnapshot);
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ETransactionFilterResult ShouldObjectBeTransacted(const FConcertTransactionFilterArgs& FilterArgs);
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};
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