35 lines
910 B
C++
35 lines
910 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#pragma once
|
|
|
|
#include "Common/DisplayClusterMediaCameraCommon.h"
|
|
#include "Capture/DisplayClusterMediaCaptureViewportBase.h"
|
|
|
|
|
|
/**
|
|
* Base camera capture adapter
|
|
*/
|
|
class FDisplayClusterMediaCaptureCameraBase
|
|
: public FDisplayClusterMediaCaptureViewportBase
|
|
, public FDisplayClusterMediaCameraCommon
|
|
{
|
|
public:
|
|
|
|
FDisplayClusterMediaCaptureCameraBase(
|
|
const FString& MediaId,
|
|
const FString& ClusterNodeId,
|
|
const FString& CameraId,
|
|
const FString& CameraViewportId,
|
|
UMediaOutput* MediaOutput,
|
|
UDisplayClusterMediaOutputSynchronizationPolicy* SyncPolicy
|
|
);
|
|
|
|
protected:
|
|
|
|
/** Updates late OCIO state */
|
|
virtual void UpdateLateOCIOState(const IDisplayClusterViewport* Viewport) override;
|
|
|
|
/** Checks whether current frame should use media passthrough */
|
|
virtual void UpdateMediaPassthrough(const IDisplayClusterViewport* Viewport) override;
|
|
};
|