28 lines
610 B
C++
28 lines
610 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#pragma once
|
|
|
|
#include "Modules/ModuleInterface.h"
|
|
#include "Templates/UniquePtr.h"
|
|
|
|
class FDisplayClusterFillDerivedDataCacheModule : public IModuleInterface
|
|
{
|
|
public:
|
|
|
|
static FDisplayClusterFillDerivedDataCacheModule& Get();
|
|
|
|
//~ Begin IModuleInterface Interface
|
|
virtual void StartupModule() override;
|
|
virtual void ShutdownModule() override;
|
|
//~ End IModuleInterface Interface
|
|
|
|
protected:
|
|
|
|
void CreateAsyncTaskWorker();
|
|
TUniquePtr<class FDisplayClusterFillDerivedDataCacheWorker> AsyncTaskWorker;
|
|
|
|
private:
|
|
|
|
void OnFEngineLoopInitComplete();
|
|
};
|