24 lines
706 B
C++
24 lines
706 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "DisplayClusterDetailsStyle.h"
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#include "Framework/Commands/Commands.h"
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#include "Styling/AppStyle.h"
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/** Command list for the details drawer */
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class FDisplayClusterDetailsCommands
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: public TCommands<FDisplayClusterDetailsCommands>
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{
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public:
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FDisplayClusterDetailsCommands()
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: TCommands<FDisplayClusterDetailsCommands>(TEXT("DisplayClusterDetails"),
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NSLOCTEXT("Contexts", "DisplayClusterDetails", "Display Cluster Details"), NAME_None, FDisplayClusterDetailsStyle::Get().GetStyleSetName())
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{ }
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virtual void RegisterCommands() override;
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public:
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TSharedPtr<FUICommandInfo> OpenDetailsDrawer;
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}; |