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UnrealEngine/Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterDetails/Private/DisplayClusterDetailsCommands.h
2025-05-18 13:04:45 +08:00

24 lines
706 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "DisplayClusterDetailsStyle.h"
#include "Framework/Commands/Commands.h"
#include "Styling/AppStyle.h"
/** Command list for the details drawer */
class FDisplayClusterDetailsCommands
: public TCommands<FDisplayClusterDetailsCommands>
{
public:
FDisplayClusterDetailsCommands()
: TCommands<FDisplayClusterDetailsCommands>(TEXT("DisplayClusterDetails"),
NSLOCTEXT("Contexts", "DisplayClusterDetails", "Display Cluster Details"), NAME_None, FDisplayClusterDetailsStyle::Get().GetStyleSetName())
{ }
virtual void RegisterCommands() override;
public:
TSharedPtr<FUICommandInfo> OpenDetailsDrawer;
};