19 lines
361 B
C++
19 lines
361 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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/**
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* String serialization interface
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*/
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class IDisplayClusterStringSerializable
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{
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public:
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virtual ~IDisplayClusterStringSerializable() = default;
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public:
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virtual FString SerializeToString() const = 0;
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virtual bool DeserializeFromString(const FString& ar) = 0;
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};
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