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UnrealEngine/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/IDisplayClusterStringSerializable.h
2025-05-18 13:04:45 +08:00

19 lines
361 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
/**
* String serialization interface
*/
class IDisplayClusterStringSerializable
{
public:
virtual ~IDisplayClusterStringSerializable() = default;
public:
virtual FString SerializeToString() const = 0;
virtual bool DeserializeFromString(const FString& ar) = 0;
};