21 lines
397 B
C++
21 lines
397 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Serialization/MemoryReader.h"
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#include "Serialization/MemoryWriter.h"
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/**
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* Memory serialization interface
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*/
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class IDisplayClusterSerializable
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{
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public:
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virtual ~IDisplayClusterSerializable() = default;
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public:
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virtual bool Serialize (FMemoryWriter& ar) = 0;
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virtual bool Deserialize(FMemoryReader& ar) = 0;
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};
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