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UnrealEngine/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/IDisplayClusterSerializable.h
2025-05-18 13:04:45 +08:00

21 lines
397 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Serialization/MemoryReader.h"
#include "Serialization/MemoryWriter.h"
/**
* Memory serialization interface
*/
class IDisplayClusterSerializable
{
public:
virtual ~IDisplayClusterSerializable() = default;
public:
virtual bool Serialize (FMemoryWriter& ar) = 0;
virtual bool Deserialize(FMemoryReader& ar) = 0;
};