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UnrealEngine/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/DisplayClusterViewportClient.h
2025-05-18 13:04:45 +08:00

29 lines
798 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Engine/GameViewportClient.h"
#include "DisplayClusterViewportClient.generated.h"
UCLASS()
class DISPLAYCLUSTER_API UDisplayClusterViewportClient
: public UGameViewportClient
{
GENERATED_BODY()
public:
UDisplayClusterViewportClient(FVTableHelper& Helper);
virtual ~UDisplayClusterViewportClient();
virtual void Init(struct FWorldContext& WorldContext, UGameInstance* OwningGameInstance, bool bCreateNewAudioDevice = true) override;
virtual void Draw(FViewport* Viewport, FCanvas* SceneCanvas) override;
virtual FSceneViewport* CreateGameViewport(TSharedPtr<SViewport> InViewportWidget) override;
protected:
#if WITH_EDITOR
bool Draw_PIE(FViewport* InViewport, FCanvas* SceneCanvas);
#endif /*WITH_EDITOR*/
};