128 lines
7.2 KiB
C++
128 lines
7.2 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/Interface.h"
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#include "DisplayClusterEnums.h"
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#include "Cluster/DisplayClusterClusterEvent.h"
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#include "Engine/Scene.h"
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#include "SceneViewExtension.h"
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// Forward declarations for the following classes leads to a build error
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#include "DisplayClusterRootActor.h"
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#include "Components/DisplayClusterOriginComponent.h"
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#include "Components/DisplayClusterCameraComponent.h"
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#include "Components/DisplayClusterScreenComponent.h"
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#include "DisplayClusterConfigurationTypes.h"
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#include "IDisplayClusterBlueprintAPI.generated.h"
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class IDisplayClusterClusterEventListener;
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class UCineCameraComponent;
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struct FPostProcessSettings;
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UINTERFACE(meta = (CannotImplementInterfaceInBlueprint))
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class DISPLAYCLUSTER_API UDisplayClusterBlueprintAPI : public UInterface
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{
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GENERATED_BODY()
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};
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/**
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* Blueprint API interface
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*/
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class DISPLAYCLUSTER_API IDisplayClusterBlueprintAPI
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{
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GENERATED_BODY()
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public:
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/* Returns true if the module has been initialized. */
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UE_DEPRECATED(5.4, "This function has been deprecated and will be removed soon.")
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UFUNCTION(BlueprintCallable, meta = (DeprecatedFunction, DeprecationMessage = "This function has been deprecated and will be removed soon."))
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virtual bool IsModuleInitialized() const = 0;
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/** Returns current operation mode. */
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UE_DEPRECATED(5.4, "This function has been moved to UDisplayClusterBlueprintLib.")
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UFUNCTION(BlueprintCallable, meta = (DeprecatedFunction, DeprecationMessage = "This function is now available in the main blueprint functions list under 'nDisplay' section."))
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virtual EDisplayClusterOperationMode GetOperationMode() const = 0;
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public:
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/** Returns DisplayCluster root actor. */
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UE_DEPRECATED(5.4, "This function has been moved to UDisplayClusterBlueprintLib.")
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UFUNCTION(BlueprintCallable, meta = (DeprecatedFunction, DeprecationMessage = "This function is now available in the main blueprint functions list under 'nDisplay' section."))
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virtual ADisplayClusterRootActor* GetRootActor() const = 0;
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// Runtime local node API
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/** Returns Id of the current node in a cluster. */
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UE_DEPRECATED(5.4, "This function has been moved to UDisplayClusterBlueprintLib.")
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UFUNCTION(BlueprintCallable, meta = (DeprecatedFunction, DeprecationMessage = "This function is now available in the main blueprint functions list under 'nDisplay' section."))
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virtual FString GetNodeId() const = 0;
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/** Returns List of the active nodes in the runtime cluster node in a cluster. */
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UE_DEPRECATED(5.4, "This function has been moved to UDisplayClusterBlueprintLib.")
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UFUNCTION(BlueprintCallable, meta = (DeprecatedFunction, DeprecationMessage = "This function is now available in the main blueprint functions list under 'nDisplay' section."))
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virtual void GetActiveNodeIds(TArray<FString>& OutNodeIds) const = 0;
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/** Returns amount of active nodes in a cluster. */
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UE_DEPRECATED(5.4, "This function has been moved to UDisplayClusterBlueprintLib.")
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UFUNCTION(BlueprintCallable, meta = (DeprecatedFunction, DeprecationMessage = "This function is now available in the main blueprint functions list under 'nDisplay' section."))
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virtual int32 GetActiveNodesAmount() const = 0;
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/** Returns true if current node is a primary node in a cluster. */
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UE_DEPRECATED(5.4, "This function has been moved to UDisplayClusterBlueprintLib.")
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UFUNCTION(BlueprintCallable, meta = (DeprecatedFunction, DeprecationMessage = "This function is now available in the main blueprint functions list under 'nDisplay' section."))
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virtual bool IsPrimary() const = 0;
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/** Returns true if current node is a secondary node in a cluster. */
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UE_DEPRECATED(5.4, "This function has been moved to UDisplayClusterBlueprintLib.")
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UFUNCTION(BlueprintCallable, meta = (DeprecatedFunction, DeprecationMessage = "This function is now available in the main blueprint functions list under 'nDisplay' section."))
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virtual bool IsSecondary() const = 0;
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/** Returns true if current node is a backup node in a cluster. */
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UE_DEPRECATED(5.4, "This function has been moved to UDisplayClusterBlueprintLib.")
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UFUNCTION(BlueprintCallable, meta = (DeprecatedFunction, DeprecationMessage = "This function is now available in the main blueprint functions list under 'nDisplay' section."))
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virtual bool IsBackup() const = 0;
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/** Returns the role of the current cluster node. */
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UE_DEPRECATED(5.4, "This function has been moved to UDisplayClusterBlueprintLib.")
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UFUNCTION(BlueprintCallable, meta = (DeprecatedFunction, DeprecationMessage = "This function is now available in the main blueprint functions list under 'nDisplay' section."))
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virtual EDisplayClusterNodeRole GetClusterRole() const = 0;
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// cluster events api
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/** Adds cluster event listener. */
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UE_DEPRECATED(5.4, "This function has been moved to UDisplayClusterBlueprintLib.")
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UFUNCTION(BlueprintCallable, meta = (DeprecatedFunction, DeprecationMessage = "This function is now available in the main blueprint functions list under 'nDisplay' section."))
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virtual void AddClusterEventListener(TScriptInterface<IDisplayClusterClusterEventListener> Listener) = 0;
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/** Removes cluster event listener. */
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UE_DEPRECATED(5.4, "This function has been moved to UDisplayClusterBlueprintLib.")
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UFUNCTION(BlueprintCallable, meta = (DeprecatedFunction, DeprecationMessage = "This function is now available in the main blueprint functions list under 'nDisplay' section."))
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virtual void RemoveClusterEventListener(TScriptInterface<IDisplayClusterClusterEventListener> Listener) = 0;
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/** Emits JSON cluster event. */
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UE_DEPRECATED(5.4, "This function has been moved to UDisplayClusterBlueprintLib.")
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UFUNCTION(BlueprintCallable, meta = (DeprecatedFunction, DeprecationMessage = "This function is now available in the main blueprint functions list under 'nDisplay' section."))
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virtual void EmitClusterEventJson(const FDisplayClusterClusterEventJson& Event, bool bPrimaryOnly) = 0;
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/** Emits binary cluster event. */
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UE_DEPRECATED(5.4, "This function has been moved to UDisplayClusterBlueprintLib.")
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UFUNCTION(BlueprintCallable, meta = (DeprecatedFunction, DeprecationMessage = "This function is now available in the main blueprint functions list under 'nDisplay' section."))
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virtual void EmitClusterEventBinary(const FDisplayClusterClusterEventBinary& Event, bool bPrimaryOnly) = 0;
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/** Sends JSON cluster event to a specific target (outside of the cluster). */
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UE_DEPRECATED(5.4, "This function has been moved to UDisplayClusterBlueprintLib.")
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UFUNCTION(BlueprintCallable, meta = (DeprecatedFunction, DeprecationMessage = "This function is now available in the main blueprint functions list under 'nDisplay' section."))
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virtual void SendClusterEventJsonTo(const FString& Address, const int32 Port, const FDisplayClusterClusterEventJson& Event, bool bPrimaryOnly) = 0;
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/** Sends binary cluster event to a specific target (outside of the cluster). */
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UE_DEPRECATED(5.4, "This function has been moved to UDisplayClusterBlueprintLib.")
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UFUNCTION(BlueprintCallable, meta = (DeprecatedFunction, DeprecationMessage = "This function is now available in the main blueprint functions list under 'nDisplay' section."))
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virtual void SendClusterEventBinaryTo(const FString& Address, const int32 Port, const FDisplayClusterClusterEventBinary& Event, bool bPrimaryOnly) = 0;
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};
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