14 lines
345 B
C++
14 lines
345 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Engine/BlueprintGeneratedClass.h"
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#include "DisplayClusterBlueprintGeneratedClass.generated.h"
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UCLASS()
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class DISPLAYCLUSTER_API UDisplayClusterBlueprintGeneratedClass : public UBlueprintGeneratedClass
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{
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GENERATED_BODY()
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UDisplayClusterBlueprintGeneratedClass();
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}; |