12 lines
236 B
C++
12 lines
236 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "Misc/DisplayClusterTickableGameObject.h"
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void FDisplayClusterTickableGameObject::Tick(float DeltaTime)
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{
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if (TickEvent.IsBound())
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{
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TickEvent.Broadcast(DeltaTime);
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}
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}
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