Files
UnrealEngine/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Private/Misc/DisplayClusterTickableGameObject.cpp
2025-05-18 13:04:45 +08:00

12 lines
236 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "Misc/DisplayClusterTickableGameObject.h"
void FDisplayClusterTickableGameObject::Tick(float DeltaTime)
{
if (TickEvent.IsBound())
{
TickEvent.Broadcast(DeltaTime);
}
}