9 lines
393 B
C++
9 lines
393 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "DisplayClusterVersion.h"
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#include "Serialization/CustomVersion.h"
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const FGuid FDisplayClusterCustomVersion::GUID(0x06C4F6DC, 0xF518B974, 0x87B0C096, 0xE3855B05);
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FCustomVersionRegistration GRegisterDisplayClusterCustomVersion(FDisplayClusterCustomVersion::GUID, FDisplayClusterCustomVersion::LatestVersion, TEXT("nDisplayVer"));
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