205 lines
7.4 KiB
C++
205 lines
7.4 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "IDisplayClusterCallbacks.h"
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/**
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* DisplayCluster callbacks API implementation
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*/
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class FDisplayClusterCallbacks :
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public IDisplayClusterCallbacks
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{
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public:
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virtual FDisplayClusterStartSessionEvent& OnDisplayClusterStartSession() override
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{
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return DisplayClusterStartSessionEvent;
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}
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virtual FDisplayClusterEndSessionEvent& OnDisplayClusterEndSession() override
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{
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return DisplayClusterEndSessionEvent;
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}
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virtual FDisplayClusterStartFrameEvent& OnDisplayClusterStartFrame() override
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{
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return DisplayClusterStartFrameEvent;
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}
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virtual FDisplayClusterEndFrameEvent& OnDisplayClusterEndFrame() override
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{
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return DisplayClusterEndFrameEvent;
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}
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virtual FDisplayClusterPreTickEvent& OnDisplayClusterPreTick() override
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{
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return DisplayClusterPreTickEvent;
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}
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virtual FDisplayClusterTickEvent& OnDisplayClusterTick() override
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{
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return DisplayClusterTickEvent;
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}
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virtual FDisplayClusterPostTickEvent& OnDisplayClusterPostTick() override
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{
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return DisplayClusterPostTickEvent;
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}
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virtual FDisplayClusterStartSceneEvent& OnDisplayClusterStartScene() override
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{
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return DisplayClusterStartSceneEvent;
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}
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virtual FDisplayClusterEndSceneEvent& OnDisplayClusterEndScene() override
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{
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return DisplayClusterEndSceneEvent;
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}
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virtual FDisplayClusterPreSubmitViewFamilies& OnDisplayClusterPreSubmitViewFamilies() override
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{
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return DisplayClusterPreSubmitViewFamiliesEvent;
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}
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virtual FDisplayClusterCustomPresentSetEvent& OnDisplayClusterCustomPresentSet() override
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{
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return DisplayClusterCustomPresentSetEvent;
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}
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virtual FDisplayClusterPresentationPreSynchronization_RHIThread& OnDisplayClusterPresentationPreSynchronization_RHIThread() override
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{
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return DisplayClusterPresentationPreSynchronizationEvent;
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}
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virtual FDisplayClusterPresentationPostSynchronization_RHIThread& OnDisplayClusterPresentationPostSynchronization_RHIThread() override
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{
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return DisplayClusterPresentationPostSynchronizationEvent;
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}
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virtual FDisplayClusterFramePresentated_RHIThread& OnDisplayClusterFramePresented_RHIThread() override
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{
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return DisplayClusterFramePresentedEvent;
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}
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virtual FDisplayClusterFailoverNodeDown& OnDisplayClusterFailoverNodeDown() override
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{
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return DisplayClusterFailoverNodeDownEvent;
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}
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virtual FDisplayClusterFailoverPrimaryNodeChanged& OnDisplayClusterFailoverPrimaryNodeChanged() override
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{
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return DisplayClusterFailoverPrimaryNodeChangedEvent;
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}
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virtual FDisplayClusterPostTonemapPass_RenderThread& OnDisplayClusterPostTonemapPass_RenderThread() override
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{
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return DisplayClusterPostTonemapPassEvent;
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}
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virtual FDisplayClusterPostRenderViewFamily_RenderThread& OnDisplayClusterPostRenderViewFamily_RenderThread() override
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{
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return DisplayClusterPostRenderViewFamilyEvent;
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}
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virtual FDisplayClusterPreWarp_RenderThread& OnDisplayClusterPreWarp_RenderThread() override
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{
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return DisplayClusterPreWarpEvent;
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}
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virtual FDisplayClusterPreWarpViewport_RenderThread& OnDisplayClusterPreWarpViewport_RenderThread() override
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{
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return DisplayClusterPreWarpViewportEvent;
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}
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virtual FDisplayClusterPostWarp_RenderThread& OnDisplayClusterPostWarp_RenderThread() override
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{
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return DisplayClusterPostWarpEvent;
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}
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virtual FDisplayClusterPostWarpViewport_RenderThread& OnDisplayClusterPostWarpViewport_RenderThread() override
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{
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return DisplayClusterPostWarpViewportEvent;
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}
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virtual FDisplayClusterPostCrossGpuTransfer_RenderThread& OnDisplayClusterPostCrossGpuTransfer_RenderThread() override
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{
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return DisplayClusterPostCrossGpuTransferEvent;
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}
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virtual FDisplayClusterPassthroughMediaCapture_RenderThread& OnDisplayClusterPassthroughMediaCapture_RenderThread() override
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{
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return DisplayClusterPassthroughMediaCaptureEvent;
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}
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virtual FDisplayClusterPassthroughMediaInput_RenderThread& OnDisplayClusterPassthroughMediaInput_RenderThread() override
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{
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return DisplayClusterPassthroughMediaInputEvent;
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}
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virtual FDisplayClusterProcessLatency_RenderThread& OnDisplayClusterProcessLatency_RenderThread() override
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{
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return FDisplayClusterProcessLatencyEvent;
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}
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virtual FDisplayClusterPostFrameRender_RenderThread& OnDisplayClusterPostFrameRender_RenderThread() override
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{
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return DisplayClusterPostFrameRenderEvent;
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}
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virtual FDisplayClusterPostBackbufferUpdate_RenderThread& OnDisplayClusterPostBackbufferUpdate_RenderThread() override
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{
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return DisplayClusterPostBackbufferUpdateEvent;
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}
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virtual FDisplayClusterPostBackbufferUpdated_RenderThread& OnDisplayClusterPostBackbufferUpdated_RenderThread() override
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{
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return DisplayClusterPostBackbufferUpdatedEvent;
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}
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virtual FDisplayClusterPreProcessIcvfx_RenderThread& OnDisplayClusterPreProcessIcvfx_RenderThread() override
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{
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return FDisplayClusterPreProcessIcvfxEvent;
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}
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virtual FDisplayClusterUpdateViewportMediaState& OnDisplayClusterUpdateViewportMediaState() override
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{
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return DisplayClusterUpdateViewportMediaStateEvent;
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}
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private:
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FDisplayClusterStartSessionEvent DisplayClusterStartSessionEvent;
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FDisplayClusterEndSessionEvent DisplayClusterEndSessionEvent;
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FDisplayClusterStartFrameEvent DisplayClusterStartFrameEvent;
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FDisplayClusterEndFrameEvent DisplayClusterEndFrameEvent;
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FDisplayClusterPreTickEvent DisplayClusterPreTickEvent;
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FDisplayClusterTickEvent DisplayClusterTickEvent;
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FDisplayClusterPostTickEvent DisplayClusterPostTickEvent;
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FDisplayClusterStartSceneEvent DisplayClusterStartSceneEvent;
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FDisplayClusterEndSceneEvent DisplayClusterEndSceneEvent;
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FDisplayClusterPreSubmitViewFamilies DisplayClusterPreSubmitViewFamiliesEvent;
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FDisplayClusterCustomPresentSetEvent DisplayClusterCustomPresentSetEvent;
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FDisplayClusterUpdateViewportMediaState DisplayClusterUpdateViewportMediaStateEvent;
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FDisplayClusterFailoverNodeDown DisplayClusterFailoverNodeDownEvent;
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FDisplayClusterFailoverPrimaryNodeChanged DisplayClusterFailoverPrimaryNodeChangedEvent;
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FDisplayClusterPresentationPreSynchronization_RHIThread DisplayClusterPresentationPreSynchronizationEvent;
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FDisplayClusterPresentationPostSynchronization_RHIThread DisplayClusterPresentationPostSynchronizationEvent;
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FDisplayClusterFramePresentated_RHIThread DisplayClusterFramePresentedEvent;
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FDisplayClusterPostTonemapPass_RenderThread DisplayClusterPostTonemapPassEvent;
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FDisplayClusterPostRenderViewFamily_RenderThread DisplayClusterPostRenderViewFamilyEvent;
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FDisplayClusterPreWarp_RenderThread DisplayClusterPreWarpEvent;
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FDisplayClusterPreWarpViewport_RenderThread DisplayClusterPreWarpViewportEvent;
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FDisplayClusterPostWarp_RenderThread DisplayClusterPostWarpEvent;
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FDisplayClusterPostWarpViewport_RenderThread DisplayClusterPostWarpViewportEvent;
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FDisplayClusterPostCrossGpuTransfer_RenderThread DisplayClusterPostCrossGpuTransferEvent;
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FDisplayClusterPassthroughMediaCapture_RenderThread DisplayClusterPassthroughMediaCaptureEvent;
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FDisplayClusterPassthroughMediaInput_RenderThread DisplayClusterPassthroughMediaInputEvent;
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FDisplayClusterProcessLatency_RenderThread FDisplayClusterProcessLatencyEvent;
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FDisplayClusterPostFrameRender_RenderThread DisplayClusterPostFrameRenderEvent;
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FDisplayClusterPostBackbufferUpdate_RenderThread DisplayClusterPostBackbufferUpdateEvent;
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FDisplayClusterPostBackbufferUpdated_RenderThread DisplayClusterPostBackbufferUpdatedEvent;
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FDisplayClusterPreProcessIcvfx_RenderThread FDisplayClusterPreProcessIcvfxEvent;
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};
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