Files
UnrealEngine/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Private/DisplayClusterCallbacks.h
2025-05-18 13:04:45 +08:00

205 lines
7.4 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "IDisplayClusterCallbacks.h"
/**
* DisplayCluster callbacks API implementation
*/
class FDisplayClusterCallbacks :
public IDisplayClusterCallbacks
{
public:
virtual FDisplayClusterStartSessionEvent& OnDisplayClusterStartSession() override
{
return DisplayClusterStartSessionEvent;
}
virtual FDisplayClusterEndSessionEvent& OnDisplayClusterEndSession() override
{
return DisplayClusterEndSessionEvent;
}
virtual FDisplayClusterStartFrameEvent& OnDisplayClusterStartFrame() override
{
return DisplayClusterStartFrameEvent;
}
virtual FDisplayClusterEndFrameEvent& OnDisplayClusterEndFrame() override
{
return DisplayClusterEndFrameEvent;
}
virtual FDisplayClusterPreTickEvent& OnDisplayClusterPreTick() override
{
return DisplayClusterPreTickEvent;
}
virtual FDisplayClusterTickEvent& OnDisplayClusterTick() override
{
return DisplayClusterTickEvent;
}
virtual FDisplayClusterPostTickEvent& OnDisplayClusterPostTick() override
{
return DisplayClusterPostTickEvent;
}
virtual FDisplayClusterStartSceneEvent& OnDisplayClusterStartScene() override
{
return DisplayClusterStartSceneEvent;
}
virtual FDisplayClusterEndSceneEvent& OnDisplayClusterEndScene() override
{
return DisplayClusterEndSceneEvent;
}
virtual FDisplayClusterPreSubmitViewFamilies& OnDisplayClusterPreSubmitViewFamilies() override
{
return DisplayClusterPreSubmitViewFamiliesEvent;
}
virtual FDisplayClusterCustomPresentSetEvent& OnDisplayClusterCustomPresentSet() override
{
return DisplayClusterCustomPresentSetEvent;
}
virtual FDisplayClusterPresentationPreSynchronization_RHIThread& OnDisplayClusterPresentationPreSynchronization_RHIThread() override
{
return DisplayClusterPresentationPreSynchronizationEvent;
}
virtual FDisplayClusterPresentationPostSynchronization_RHIThread& OnDisplayClusterPresentationPostSynchronization_RHIThread() override
{
return DisplayClusterPresentationPostSynchronizationEvent;
}
virtual FDisplayClusterFramePresentated_RHIThread& OnDisplayClusterFramePresented_RHIThread() override
{
return DisplayClusterFramePresentedEvent;
}
virtual FDisplayClusterFailoverNodeDown& OnDisplayClusterFailoverNodeDown() override
{
return DisplayClusterFailoverNodeDownEvent;
}
virtual FDisplayClusterFailoverPrimaryNodeChanged& OnDisplayClusterFailoverPrimaryNodeChanged() override
{
return DisplayClusterFailoverPrimaryNodeChangedEvent;
}
virtual FDisplayClusterPostTonemapPass_RenderThread& OnDisplayClusterPostTonemapPass_RenderThread() override
{
return DisplayClusterPostTonemapPassEvent;
}
virtual FDisplayClusterPostRenderViewFamily_RenderThread& OnDisplayClusterPostRenderViewFamily_RenderThread() override
{
return DisplayClusterPostRenderViewFamilyEvent;
}
virtual FDisplayClusterPreWarp_RenderThread& OnDisplayClusterPreWarp_RenderThread() override
{
return DisplayClusterPreWarpEvent;
}
virtual FDisplayClusterPreWarpViewport_RenderThread& OnDisplayClusterPreWarpViewport_RenderThread() override
{
return DisplayClusterPreWarpViewportEvent;
}
virtual FDisplayClusterPostWarp_RenderThread& OnDisplayClusterPostWarp_RenderThread() override
{
return DisplayClusterPostWarpEvent;
}
virtual FDisplayClusterPostWarpViewport_RenderThread& OnDisplayClusterPostWarpViewport_RenderThread() override
{
return DisplayClusterPostWarpViewportEvent;
}
virtual FDisplayClusterPostCrossGpuTransfer_RenderThread& OnDisplayClusterPostCrossGpuTransfer_RenderThread() override
{
return DisplayClusterPostCrossGpuTransferEvent;
}
virtual FDisplayClusterPassthroughMediaCapture_RenderThread& OnDisplayClusterPassthroughMediaCapture_RenderThread() override
{
return DisplayClusterPassthroughMediaCaptureEvent;
}
virtual FDisplayClusterPassthroughMediaInput_RenderThread& OnDisplayClusterPassthroughMediaInput_RenderThread() override
{
return DisplayClusterPassthroughMediaInputEvent;
}
virtual FDisplayClusterProcessLatency_RenderThread& OnDisplayClusterProcessLatency_RenderThread() override
{
return FDisplayClusterProcessLatencyEvent;
}
virtual FDisplayClusterPostFrameRender_RenderThread& OnDisplayClusterPostFrameRender_RenderThread() override
{
return DisplayClusterPostFrameRenderEvent;
}
virtual FDisplayClusterPostBackbufferUpdate_RenderThread& OnDisplayClusterPostBackbufferUpdate_RenderThread() override
{
return DisplayClusterPostBackbufferUpdateEvent;
}
virtual FDisplayClusterPostBackbufferUpdated_RenderThread& OnDisplayClusterPostBackbufferUpdated_RenderThread() override
{
return DisplayClusterPostBackbufferUpdatedEvent;
}
virtual FDisplayClusterPreProcessIcvfx_RenderThread& OnDisplayClusterPreProcessIcvfx_RenderThread() override
{
return FDisplayClusterPreProcessIcvfxEvent;
}
virtual FDisplayClusterUpdateViewportMediaState& OnDisplayClusterUpdateViewportMediaState() override
{
return DisplayClusterUpdateViewportMediaStateEvent;
}
private:
FDisplayClusterStartSessionEvent DisplayClusterStartSessionEvent;
FDisplayClusterEndSessionEvent DisplayClusterEndSessionEvent;
FDisplayClusterStartFrameEvent DisplayClusterStartFrameEvent;
FDisplayClusterEndFrameEvent DisplayClusterEndFrameEvent;
FDisplayClusterPreTickEvent DisplayClusterPreTickEvent;
FDisplayClusterTickEvent DisplayClusterTickEvent;
FDisplayClusterPostTickEvent DisplayClusterPostTickEvent;
FDisplayClusterStartSceneEvent DisplayClusterStartSceneEvent;
FDisplayClusterEndSceneEvent DisplayClusterEndSceneEvent;
FDisplayClusterPreSubmitViewFamilies DisplayClusterPreSubmitViewFamiliesEvent;
FDisplayClusterCustomPresentSetEvent DisplayClusterCustomPresentSetEvent;
FDisplayClusterUpdateViewportMediaState DisplayClusterUpdateViewportMediaStateEvent;
FDisplayClusterFailoverNodeDown DisplayClusterFailoverNodeDownEvent;
FDisplayClusterFailoverPrimaryNodeChanged DisplayClusterFailoverPrimaryNodeChangedEvent;
FDisplayClusterPresentationPreSynchronization_RHIThread DisplayClusterPresentationPreSynchronizationEvent;
FDisplayClusterPresentationPostSynchronization_RHIThread DisplayClusterPresentationPostSynchronizationEvent;
FDisplayClusterFramePresentated_RHIThread DisplayClusterFramePresentedEvent;
FDisplayClusterPostTonemapPass_RenderThread DisplayClusterPostTonemapPassEvent;
FDisplayClusterPostRenderViewFamily_RenderThread DisplayClusterPostRenderViewFamilyEvent;
FDisplayClusterPreWarp_RenderThread DisplayClusterPreWarpEvent;
FDisplayClusterPreWarpViewport_RenderThread DisplayClusterPreWarpViewportEvent;
FDisplayClusterPostWarp_RenderThread DisplayClusterPostWarpEvent;
FDisplayClusterPostWarpViewport_RenderThread DisplayClusterPostWarpViewportEvent;
FDisplayClusterPostCrossGpuTransfer_RenderThread DisplayClusterPostCrossGpuTransferEvent;
FDisplayClusterPassthroughMediaCapture_RenderThread DisplayClusterPassthroughMediaCaptureEvent;
FDisplayClusterPassthroughMediaInput_RenderThread DisplayClusterPassthroughMediaInputEvent;
FDisplayClusterProcessLatency_RenderThread FDisplayClusterProcessLatencyEvent;
FDisplayClusterPostFrameRender_RenderThread DisplayClusterPostFrameRenderEvent;
FDisplayClusterPostBackbufferUpdate_RenderThread DisplayClusterPostBackbufferUpdateEvent;
FDisplayClusterPostBackbufferUpdated_RenderThread DisplayClusterPostBackbufferUpdatedEvent;
FDisplayClusterPreProcessIcvfx_RenderThread FDisplayClusterPreProcessIcvfxEvent;
};