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UnrealEngine/Engine/Plugins/Runtime/nDisplay/Shaders/Private/MeshProjectionHitProxy.usf
2025-05-18 13:04:45 +08:00

18 lines
727 B
HLSL

// Copyright Epic Games, Inc. All Rights Reserved.
#include "/Engine/Private/Common.ush"
#include "/Engine/Generated/Material.ush"
#include "/Engine/Generated/VertexFactory.ush"
float4 HitProxyId;
void Main(FVertexFactoryInterpolantsVSToPS FactoryInterpolants, in INPUT_POSITION_QUALIFIERS float4 SvPosition : SV_Position OPTIONAL_IsFrontFace, out float4 OutColor : SV_Target0)
{
FMaterialPixelParameters MaterialParameters = GetMaterialPixelParameters(FactoryInterpolants, SvPosition);
FPixelMaterialInputs PixelMaterialInputs;
CalcMaterialParameters(MaterialParameters, PixelMaterialInputs, SvPosition, bIsFrontFace);
GetMaterialCoverageAndClipping(MaterialParameters, PixelMaterialInputs);
OutColor = HitProxyId;
}