Files
UnrealEngine/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraphTestSuite/ZoneGraphTestSuite.Build.cs
2025-05-18 13:04:45 +08:00

44 lines
928 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
namespace UnrealBuildTool.Rules
{
public class ZoneGraphTestSuite : ModuleRules
{
public ZoneGraphTestSuite(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
CppCompileWarningSettings.UnsafeTypeCastWarningLevel = WarningLevel.Warning;
PublicIncludePaths.AddRange(
new string[] {
}
);
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"AIModule",
"ZoneGraph",
"AITestSuite",
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
// ... add any modules that your module loads dynamically here ...
}
);
if (Target.bBuildEditor == true)
{
PrivateDependencyModuleNames.Add("EditorFramework");
PrivateDependencyModuleNames.Add("UnrealEd");
}
}
}
}