Files
UnrealEngine/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraphEditor/Private/ZoneLaneProfileRefDetails.h
2025-05-18 13:04:45 +08:00

35 lines
1.2 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UnrealClient.h"
#include "IPropertyTypeCustomization.h"
class IPropertyHandle;
class SWidget;
/**
* Type customization for FZoneLaneProfileRef.
*/
class FZoneLaneProfileRefDetails : public IPropertyTypeCustomization
{
public:
/** Makes a new instance of this detail layout class for a specific detail view requesting it */
static TSharedRef<IPropertyTypeCustomization> MakeInstance();
/** IPropertyTypeCustomization interface */
virtual void CustomizeHeader(TSharedRef<IPropertyHandle> StructPropertyHandle, class FDetailWidgetRow& HeaderRow, IPropertyTypeCustomizationUtils& StructCustomizationUtils) override;
virtual void CustomizeChildren(TSharedRef<IPropertyHandle> StructPropertyHandle, class IDetailChildrenBuilder& StructBuilder, IPropertyTypeCustomizationUtils& StructCustomizationUtils) override;
private:
void OnProfileComboChange(int32 Idx);
TSharedRef<SWidget> OnGetProfileContent() const;
FText GetCurrentProfileDesc() const;
TSharedPtr<IPropertyHandle> NameProperty;
TSharedPtr<IPropertyHandle> IDProperty;
TSharedPtr<IPropertyHandle> LanesProperty;
class IPropertyUtilities* PropUtils;
TSharedPtr<IPropertyHandle> StructProperty;
};