31 lines
1.1 KiB
C++
31 lines
1.1 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "UnrealClient.h"
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#include "IPropertyTypeCustomization.h"
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class IPropertyHandle;
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/**
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* Type customization for FZoneLaneProfile.
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*/
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class FZoneLaneProfileDetails : public IPropertyTypeCustomization
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{
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public:
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/** Makes a new instance of this detail layout class for a specific detail view requesting it */
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static TSharedRef<IPropertyTypeCustomization> MakeInstance();
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/** IPropertyTypeCustomization interface */
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virtual void CustomizeHeader(TSharedRef<IPropertyHandle> StructPropertyHandle, class FDetailWidgetRow& HeaderRow, IPropertyTypeCustomizationUtils& StructCustomizationUtils) override;
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virtual void CustomizeChildren(TSharedRef<IPropertyHandle> StructPropertyHandle, class IDetailChildrenBuilder& StructBuilder, IPropertyTypeCustomizationUtils& StructCustomizationUtils) override;
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private:
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FText GetDescription() const;
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TSharedPtr<IPropertyHandle> NameProperty;
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TSharedPtr<IPropertyHandle> LanesProperty;
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class IPropertyUtilities* PropUtils;
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TSharedPtr<IPropertyHandle> StructProperty;
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}; |