Files
UnrealEngine/Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/StateTreeModule.Build.cs
2025-05-18 13:04:45 +08:00

89 lines
1.9 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class StateTreeModule : ModuleRules
{
public StateTreeModule(ReadOnlyTargetRules Target) : base(Target)
{
CppCompileWarningSettings.UnsafeTypeCastWarningLevel = WarningLevel.Warning;
PublicIncludePaths.AddRange(
new string[] {
}
);
PublicDependencyModuleNames.AddRange(
new [] {
"Core",
"CoreUObject",
"DeveloperSettings",
"Engine",
"AIModule",
"GameplayTags",
"PropertyBindingUtils"
}
);
PrivateDependencyModuleNames.AddRange(
new [] {
"PropertyPath",
}
);
CppCompileWarningSettings.UnsafeTypeCastWarningLevel = WarningLevel.Error;
if (Target.bBuildEditor)
{
PublicDependencyModuleNames.AddRange(
new [] {
"UnrealEd",
"BlueprintGraph",
}
);
PrivateDependencyModuleNames.AddRange(
new [] {
"StructUtilsEditor",
"EditorSubsystem",
"EditorFramework"
}
);
}
// Allow debugger traces on all non-shipping targets and shipping editors (UEFN)
if (Target.Configuration != UnrealTargetConfiguration.Shipping || Target.bBuildEditor)
{
PublicDefinitions.Add("WITH_STATETREE_TRACE=1");
PublicDependencyModuleNames.AddRange(
new []
{
"TraceLog"
}
);
// Allow debugger trace analysis on editor platforms
if (Target.Platform.IsInGroup(UnrealPlatformGroup.Desktop) && Target.bBuildEditor)
{
PublicDefinitions.Add("WITH_STATETREE_TRACE_DEBUGGER=1");
PublicDependencyModuleNames.AddRange(
new []
{
"TraceServices",
"TraceAnalysis"
}
);
}
else
{
PublicDefinitions.Add("WITH_STATETREE_TRACE_DEBUGGER=0");
}
}
else
{
PublicDefinitions.Add("WITH_STATETREE_TRACE=0");
PublicDefinitions.Add("WITH_STATETREE_TRACE_DEBUGGER=0");
}
}
}
}