27 lines
895 B
C++
27 lines
895 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Engine/DeveloperSettings.h"
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#include "StateTreeSettings.generated.h"
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/**
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* Default StateTree settings
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*/
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UCLASS(MinimalAPI, config = StateTree, defaultconfig, DisplayName = "StateTree")
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class UStateTreeSettings : public UDeveloperSettings
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{
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GENERATED_BODY()
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public:
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static UStateTreeSettings& Get() { return *CastChecked<UStateTreeSettings>(StaticClass()->GetDefaultObject()); }
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/**
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* Editor targets relies on PIE and StateTreeEditor to start/stop traces.
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* This is to start traces automatically when launching Standalone, Client or Server builds.
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* It's also possible to do it manually using 'statetree.startdebuggertraces' and 'statetree.stopdebuggertraces' in the console.
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*/
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UPROPERTY(EditDefaultsOnly, Category = StateTree, config)
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bool bAutoStartDebuggerTracesOnNonEditorTargets = false;
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};
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