Files
UnrealEngine/Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/Blueprint/StateTreeConsiderationBlueprintBase.h
2025-05-18 13:04:45 +08:00

64 lines
1.9 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "StateTreeConsiderationBase.h"
#include "StateTreeNodeBlueprintBase.h"
#include "Templates/SubclassOf.h"
#include "StateTreeConsiderationBlueprintBase.generated.h"
#define UE_API STATETREEMODULE_API
struct FStateTreeExecutionContext;
/*
* Base class for Blueprint based Considerations.
*/
UCLASS(MinimalAPI, Abstract, Blueprintable)
class UStateTreeConsiderationBlueprintBase : public UStateTreeNodeBlueprintBase
{
GENERATED_BODY()
public:
UE_API UStateTreeConsiderationBlueprintBase(const FObjectInitializer& ObjectInitializer);
UFUNCTION(BlueprintImplementableEvent, meta = (DisplayName = "GetScore"))
UE_API float ReceiveGetScore() const;
protected:
UE_API virtual float GetScore(FStateTreeExecutionContext& Context) const;
friend struct FStateTreeBlueprintConsiderationWrapper;
uint8 bHasGetScore : 1;
};
/**
* Wrapper for Blueprint based Considerations.
*/
USTRUCT()
struct FStateTreeBlueprintConsiderationWrapper : public FStateTreeConsiderationBase
{
GENERATED_BODY()
//~ Begin FStateTreeNodeBase Interface
virtual const UStruct* GetInstanceDataType() const override { return ConsiderationClass; };
#if WITH_EDITOR
UE_API virtual FText GetDescription(const FGuid& ID, FStateTreeDataView InstanceDataView, const IStateTreeBindingLookup& BindingLookup, EStateTreeNodeFormatting Formatting = EStateTreeNodeFormatting::Text) const override;
UE_API virtual FName GetIconName() const override;
UE_API virtual FColor GetIconColor() const override;
#endif //WITH_EDITOR
//~ End FStateTreeNodeBase Interface
protected:
//~ Begin FStateTreeConsiderationBase Interface
UE_API virtual float GetScore(FStateTreeExecutionContext& Context) const override;
//~ End FStateTreeConsiderationBase Interface
public:
UPROPERTY()
TSubclassOf<UStateTreeConsiderationBlueprintBase> ConsiderationClass = nullptr;
};
#undef UE_API